Digital creativity

Workshop-A virtual world

VR maker

Virtual reality is a new technology that is gaining more and more applications. For example, pilots, surgeons, architects and engineers practise with it extensively before entering the business world. In this workshop, students will work with virtual reality themselves. The aim is for students to build their own virtual world in 360 degrees. In doing so, they will take into account things like colour, composition, space and point of view in their design. In addition, they can decide which axes, animations and interactions will take place in this world. Then they will experience their world by putting on the VR glasses. In this way, they experience the consequences of their designs themselves and can later modify them so that a special virtual reality experience remains.

Key objectives
Learning to work with Virtual Reality by as well as creating spatial forms. In addition, the student's spatial understanding is promoted. The student learns to use visual or auditory means to report on participation in artistic activities, both as a spectator and as a participant. (core objective 51) The pupil learns to reflect orally or in writing on his own work and the work of others, including artists. (core objective 52)



Workshop number: 0215

Target group: VWO / HAVO / VMBO / VSO

Duration: 100 minutes (2 lessons)

Number of participants: 30 pupils

Location: At school


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