Digital creativity

Workshop-Digital zoo

Digital zoo

A classroom is a student's environment while they are at school. However, the layout is often the same: with chairs, benches, an IWB and everyone having their own space. With the 'Digital zoo' workshop, we are going to change that.
Working with augmented reality plays an important role in this workshop. We are going to add wild animals to the classroom. Not real animals of course, but virtual animals. For instance, a tiger might suddenly walk through the classroom or a guitar-playing monkey might come and cheer you up. By connecting an iPad to the IWB, the whole class can see which animals are added and where they are. A game ensues between the person managing the virtual subjects and the pupils trying to get in touch with the virtual animals. This special workshop stimulates the pupils' imagination and playfully teaches them new techniques such as augmented reality.

Key objectives
Students learn to use media to communicate. This allows them to translate topics, as they perceive them, through a digital tool. They acquire some knowledge about and gain appreciation for, aspects of their living environment. Also, in an exploratory phase, they acquire knowledge about new techniques such as augmented reality. In addition, they learn to deal with new media, such as tablets and iPads. The pupils learn to look differently at their environment, as well as improving their sensory perceptions.



Workshop number: 0212

Target group: Primary school groups 1, 2, 3, 4 and 5

Duration: 60 minutes

Number of participants: 30 pupils

Location: At school


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